Real Tac Airsoft LogoGAME MODE RULES

TACTICAL OPERATIONS MANUAL
SAFETY PROTOCOLS: ACTIVEGAME MODES: 13MISSION STATUS: BRIEFING
READ ALL RULES BEFORE DEPLOYMENT

RULES OF ENGAGEMENT

[ TACTICAL GAME MODE SPECIFICATIONS ]

CLASSIFICATION: ████████░░ RESTRICTED ACCESS

MISSION CATEGORIES

TEAM DEATHMATCH

RECRUIT

Classic team vs team elimination combat

PLAYERS
8-32
DURATION
15-20 MIN
TYPE
TEAM

MISSION OBJECTIVE:

Eliminate all enemy operatives or achieve the highest kill count within the time limit.

RESPAWN PROTOCOL:

UNLIMITED RESPAWN - 10 second delay at spawn points

CAPTURE THE FLAG

VETERAN

Infiltrate enemy base and capture their flag

PLAYERS
12-40
DURATION
20-30 MIN
TYPE
OBJECTIVE

MISSION OBJECTIVE:

Capture the enemy flag and return it to your base while defending your own flag.

RESPAWN PROTOCOL:

WAVE RESPAWN - Every 3 minutes at designated spawn points

DOMINATION

VETERAN

Control multiple strategic points across the battlefield

PLAYERS
16-50
DURATION
25-35 MIN
TYPE
OBJECTIVE

MISSION OBJECTIVE:

Capture and hold control points to accumulate points and achieve battlefield dominance.

RESPAWN PROTOCOL:

CONTINUOUS RESPAWN - 60 second delay at spawn points

SEARCH AND DESTROY

ELITE

Plant or defuse explosive devices at designated targets

PLAYERS
8-20
DURATION
5-8 MIN
TYPE
ELIMINATION

MISSION OBJECTIVE:

Attacking team plants explosives at bomb sites. Defending team prevents detonation.

RESPAWN PROTOCOL:

NO RESPAWN - Single elimination per round

VIP ESCORT

ELITE

Escort high-value target through hostile territory

PLAYERS
10-24
DURATION
15-25 MIN
TYPE
SPECIAL

MISSION OBJECTIVE:

Escort team must safely transport VIP to extraction point. Opposition must eliminate VIP.

RESPAWN PROTOCOL:

LIMITED RESPAWN - Escort team: 2 respawns per player, Opposition: unlimited

KING OF THE HILL

VETERAN

Control the central high ground position

PLAYERS
12-36
DURATION
20-30 MIN
TYPE
OBJECTIVE

MISSION OBJECTIVE:

Capture and hold the central hill position to accumulate points over time.

RESPAWN PROTOCOL:

WAVE RESPAWN - Every 2 minutes at base camps

HOSTAGE RESCUE

ELITE

Rescue hostages from terrorist stronghold

PLAYERS
8-16
DURATION
10-15 MIN
TYPE
SPECIAL

MISSION OBJECTIVE:

Counter-terrorist team must rescue hostages. Terrorist team must prevent rescue.

RESPAWN PROTOCOL:

NO RESPAWN - Single elimination per round

LAST MAN STANDING

RECRUIT

Free-for-all elimination until one operative remains

PLAYERS
6-20
DURATION
10-20 MIN
TYPE
ELIMINATION

MISSION OBJECTIVE:

Eliminate all other players to be the last operative standing.

RESPAWN PROTOCOL:

NO RESPAWN - Single life per round

BATTLE ROYALE

ELITE

Last team standing in shrinking combat zone

PLAYERS
20-100
DURATION
30-45 MIN
TYPE
TACTICAL

MISSION OBJECTIVE:

Be the last team alive as the combat zone shrinks and forces players into closer combat.

RESPAWN PROTOCOL:

1 MAIN LIFE - 1 Gulag opportunity - 3 buy-backs with Tac Bucks

PLUNDER

VETERAN

Collect cash and complete contracts to reach target amount

PLAYERS
12-30
DURATION
20-30 MIN
TYPE
TACTICAL

MISSION OBJECTIVE:

First team to collect $1,000,000 in cash or have the most money when time expires wins.

RESPAWN PROTOCOL:

UNLIMITED RESPAWN - 10 second delay at spawn points

INFECTED

VETERAN

Survivors must outlast the infected or eliminate all infected

PLAYERS
10-32
DURATION
15-25 MIN
TYPE
TACTICAL

MISSION OBJECTIVE:

Survivors must survive until extraction or eliminate all infected. Infected must convert all survivors.

RESPAWN PROTOCOL:

INFECTED RESPAWN - Eliminated survivors become infected

EXTRACTION

ELITE

Infiltrate enemy territory and extract with valuable intel

PLAYERS
8-24
DURATION
20-30 MIN
TYPE
TACTICAL

MISSION OBJECTIVE:

Scavenge for loadouts, gear and intel, and extract before the timer runs out.

RESPAWN PROTOCOL:

ONE SINGLE LIFE - no respawn after extraction called - drop all loot on elimination

GULAG

ELITE

1v1 elimination fights for second chances

PLAYERS
2-8
DURATION
3-5 MIN
TYPE
BLACKOPS

MISSION OBJECTIVE:

Win your 1v1 fight to earn a second chance at deployment or spectate and influence the outcome.

RESPAWN PROTOCOL:

WINNER REDEPLOYS - Loser permanently eliminated

TACTICAL OPERATIONS MANUAL

[ CLASSIFIED GAME MODE SPECIFICATIONS - AUTHORIZED PERSONNEL ONLY ]

SAFETY FIRSTFAIR PLAYTEAM WORKTACTICAL EXCELLENCE
DUELING CODE: Any operator may challenge another to an Old West Duel for matters of honor, disputes, or accusations of unsportsmanlike conduct. Must notify a referee before issuing challenge. FOR CHEATING: The accused has no choice and must accept the duel. FOR FUN: The challenged party may choose to accept or decline. DUEL RULES: 10 paces back-to-back, turn and fire on "DRAW!" • Single shot pistols only (no full-auto) • Witnessed by at least 2 neutral operators • No cover, concealment, or tactical gear • Honor system - call your own hits.LOSER PENALTY: Must play the next FULL GAME with a SPRINGER PISTOL ONLY - no primary weapon, no upgrades, no mercy."SATISFACTION THROUGH HONORABLE COMBAT" - Disputes settled with dignity, consequences accepted with grace.